[Modify] December 15th World Tier Update (December 14th Content Update)
- WriterGMmadworld
- Written Date2023-12-07 12:28
- Count8
[Table of Contents]
* Balance
- Rewards
- Growth
- Item
* System
- World Tier Difficulty Mode Added
- Higher Difficulty Levels Added to Dungeons
* Battle
- Enemies
- PVP
* Economy
* UI/UX Improvement
- Potion HP/MP Display Improvement
- Journal
* BM
Growth Flow |
- Growth stages up to level 85 have been adjusted and opened. - The EXP required for levels 65 to 80 has been adjusted for faster growth. - The growth Act 3 have been changed from LV20 ~ 30 to LV20 ~ 35. - Battles with Juerka, Flanta, and Infected Kura at levels 31~35 are now challenging at level 35. |
Removal of Jumping Stages | ||||||||||||||||||||||||||||||||||||
- Jumping stages for equipment/levels LV35~41 are removed. - Adjustments have been made to the balance of LV35~41 equipment, monsters, EXP, and gold. - The attack/defense of items decreases as much as specified in the jumping stage table. Table 1. Jumping stage table
※ There may be a margin of error depending on the characteristics of the equipment. |
Custom Craft |
- Upon clearing Act 4, Sasha's crafting level 33 points will be changed to 8 points. - Upon clearing Act 4, Sasha's level will decrease from 59 to 34. - Users who clear Chapter 4 will see a decrease of 25 levels in Sasha's level. - 25 new Sasha quests have been added, allowing an increase in crafting level 1. - The maximum level can now reach 77. - Additional materials will be added after level 39. |
Enhancement |
- Default materials and equipment materials will be added. - Default materials include wood, stone, and bones. - Equipment materials are additional materials based on the characteristics and materials of the equipment. - Default materials will be added after item level 46. - Equipment materials will be added after item level 63. - The required quantity for auxiliary items will be applied differentially based on equipment level and enhancement. |
Rewards |
- The gold drop rate for regular monsters is reduced by 25%. - Rewards and quantities increase based on the grade of monsters. - Rewards and quantities increase based on dungeon, difficulty, and grade. - Increasing the dungeon challenge stage allows for acquiring high-level items. |
Growth |
- The quantity of monsters increases progressively based on map level and dungeon difficulty. - The health and attack power of monsters are adjusted according to the new growth flow. |
Item |
- Equipment Hardness will now randomly fall within the range of 1 to 4. |
World Tier Difficulty Mode Added |
- Difficulty mode LV56 ~ 85 has been added. - Encounter stronger monsters in the field and obtain high-level items. - All areas will have PVP activated. |
Dungeon Entry System |
- Dungeon composition and opening conditions can now be checked in one place. - Growth and opening conditions can be confirmed. - Dungeons visited more than once can be entered immediately regardless of location. |
Higher Difficulty Levels Added to Dungeons |
- The Raid "Altar of Grudge" has added a difficulty level: Hard. - The Raid "Parched Cliff" has added a difficulty level: Hard. - The Raid "South Cultivation Area" has added a difficulty level: Hard. - The Contents "Outcast Cave" has added a difficulty level: Very Hard. - The Contents "Old Shelter" has added a difficulty level: Very Hard. - The Contents "Leech Cave" has added a difficulty level: Very Hard. - The Contents "Standstill Forest" has added a difficulty level: Very Hard. - The Contents "Lord's Brainwashing Station" has added a difficulty level: Very Hard. |
EXP Recovery System Added |
- Free recovery is possible five times a day. - Recovery costs vary by level. - If more than 20 are added, older items will be deleted. |
Automatic Disassembler |
- Materials can be conveniently collected using the automatic disassembler. |
Material Bag |
- A dedicated bag for various materials is added. - Once placed in the material bag, items cannot be withdrawn, so keep trade items separately. |
Enemies |
- Subordinate monsters appear or stronger monsters emerge. - Monsters can now appear with new skills. - Various additional enemies appear depending on the field/dungeon/difficulty. |
Random Skills |
- N new types of random skills are added, and new attack forms are added based on growth stages. - New attack types are added according to growth stages. |
PVP |
- An icon indicating attack/hostile status appears above enemies. - When in a state of good and evil, PvP mode is always activated. |
Madness System | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
- A new madness system is updated. - Madness decreases when PKing evil. - Madness decreases when hunting high-level monsters or above. - Madness increases when neutral or engaging in PK as a good character. - Madness increases based on the time spent in hunting areas and dungeons. - Safe zones and bonfires do not increase madness. - States of good/neutral/evil and conditions are determined based on madness points. - Nine states are distinguished based on madness points. (Table 1) Table 1
- Buffs/debuffs are applied based on madness states. - Restrictions on using village NPCs are applied based on madness states. - Lucia's statue and items are added to reduce madness. - Conditions for Increasing Madness Points: = Increase in madness when engaging in PK with Good and Neutral groups. = Madness increases while staying in dungeons and hunting areas. = Madness increases when using Refinement Stones and Training Refinement Stones. - Conditions for Decreasing Madness Points: = Decrease in madness when engaging in PK with Evil group. = Madness decreases when hunting high-level or superior monsters. = Decrease in madness through the use of Lucia's Obelisk. = Decrease in madness through the use of Lucia items. - Safe Zones for Good and Evil: = Around bonfires. = Safe zones such as towns, dungeon entrances, etc. |
Economy |
- Costs for STAT/Potential resets have been added. - External village merchant NPCs sell items at twice the price and buy items at 50% off. |
Name Tags |
- Name tag position is changed to the top. - Name tag order and color are changed. - An icon indicating good/evil is specified. |
Potion HP/MP Display Improvement |
- Option increase values are now calculated and displayed. ※ Values are subject to change. |
World Map |
- Appearance times for ancient bosses and field bosses are displayed. |
Journal |
- Rewards for progress are displayed. - The entire quest and progress steps are shown. - A tag button has been added to immediately check the story and rewards. |
BM | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
- World Tree 2 is added. - Package items added = Monthly Abyss Package - Dungeon entry tickets added = Crystal, Gold entry tickets are added. = Entry tickets are limited to a maximum purchase of once per day.
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List of comments
Comment by jurugameing의 댓글
jurugameing Written Datehow do i get barhman to talk and get me the level
Comment by 0m033의 댓글
0m033 Written DateI remember Mad World`s directives at launch. It stated NO FORCED PVP. and now guys you force every single of your player to pvp on every level on ALL map?? What will be the next decieving? Full loot PVP? Equipment destruction upon death? Gold loss? WHAT? you have already 1/10 of your full playerbase left since launch..you seriously want to lose the leftover 200-300 players?
Comment by Helion의 댓글
Helion Written Dateигроков итак нет! мир пустой а они всё урезают да урезают! Вы хотите чтобы проект вообще загнулся? Игра отличная но не по тому пути вы игру направляете остановитесь пока не поздно! И как насчет мира он настолько мал что в нем 5 человек все ресурсы собирают. пвп да хорошо но для этого есть арена специально ! Теперь же топ игроки будут унижать игроков с малым уровнем и статами, а ведь эти самые малые уровни в дальнейшем могли донатерами стать а они будут уходить с проекта! Получается вы сами себе доход урезаете вы разве не понимаете?
Comment by jurugameing의 댓글
jurugameing Written Dateget powerfull and two you don't get to pvp to lvl 40 or 30 but sill it makes the game fun so stop make the sound bad like come on people stoping this became they have not have ad to play their game so stop with this talk and grow up this game being so fun so fun then call of duty so stop with this stuff
Comment by jurugameing의 댓글
jurugameing Written DateThere are no players! the world is empty and they are cutting back and cutting back! Do you want the project to die altogether? The game is great, but you are sending the game in the wrong direction, stop before it’s too late! And what about the world? It’s so small that 5 people collect all the resources. PvP is good, but there is an arena specifically for that! Now top players will humiliate players with low levels and stats, but these very low levels could later become donors and they will leave the project! It turns out that you are cutting down your own income, don’t you understand?
Comment by 0m033의 댓글
0m033 Written Date
I do not think that too many players who are already finished everything and are 70+ are going to do and replay all the dungeons on normal level then on difficult level JUST TO DO GOLD DUNGEONS.... or to continue with sasha quests. You guys cannot be serious about this.. especially if i have four chars..i am really dedicated to the game but now i am thinking about to stop alltogether.. Why the hell you force me to replay all the content i did already on FOUR character? this is the " New content" ? to replay everything from the beginning???
The Madness system is excellent. The drops are awesome now. The monsters are diverse like never before. The whole idea is outstanding! BUT PLEASE DO NOT MAKE ME REPLAY ALL THE STUFF FROM LEVEL ! !!!! as im level 70+...
Comment by 0m033의 댓글
0m033 Written DateOr at least make it so that if i unlock it with one character on the account let it be open for all the rest chars!!!!
Comment by 길리안공의 댓글
길리안공 Written Date장비 강화에 재료가 드는 건 좋은데 지나치게 많이 드는 것 같아요. 재료만 있다고 다 성공하는 것도 아니고 실패 확률도 존재하고 드는 골드도 매 단계 2배수던데 지나치게 유저를 힘들게 하는 거죠. 그리고 패치 후에 하얀 템까지 다 자동분해 시켜봤는데 60레벨 초반 기준으로 기본재료 중 돌 비중이 너무 많은 것 같아요. 돌이 나무, 뼈의 한 네 배 정도 나오는 듯.