February 8(Thursday) Update Planned Information (24-02-08 19:50 Modified)
- WriterGMmadworld
- Written Date2024-02-06 16:57
- Count4
[Additional content for 2024-02-08 19:50]
[Table of Contents]
* UI/UX Improvement
- Stable
- Skill UI
* Balance
- Quest
Stable |
- If you use the stable of the lower right extension menu, you can use accompanying/storing immediately. |
Skill Source Stone compare |
- It will be possible to compare the skills I learned with Wonseok from the Black market and Inventory. |
Material Bag |
- Improvement in displaying attribute values for Gem items in the material bag. |
Skill tooltip UI |
- Current levels and proficiency points for each skill will be displayed in the skill UI. - Current skill level and proficiency points will be displayed in the skill tooltip UI. |
Potential |
- Improved to know the icons of weapons I'm currently wearing in the Potential UI. |
Quest |
- In the Act 1 quest "Corpse Hanging," Julie's health has been increased. - In the Act 4 quest "Recurring Memory," Neoul's health has been increased. |
Bug Fixed |
- The Naver Channeling MCASH transition error has been resolved. |
[Additional content for 2024-02-08 12:00]
Hello, this is Mad World.
The addition of the Mamon Dungeon, originally scheduled for February 8th, has been postponed to next week.
We are working on creating an exciting and new dungeon, so please look forward to it.
We apologize for any inconvenience caused by this delay and appreciate your understanding.
* Contents
- A new dungeon, "Mamon Dungeon," is scheduled to be added.
* Potential Growth System Addition
- Engage in battles with the region's most powerful monsters, as well as imaginary monsters only felt by shadow eyes. Subsequently, your latent abilities will manifest, making them more powerful.
- 42 types of Abyssal Seals will be added to Act 1-5.
- During level growth, you can acquire an additional 98 potential points.
- Enhances the joy of growth experience and allows for a more diverse application of latent abilities.
Act | Abyssal Seals | Points |
1 | 8 | 3 |
2 | 6 | 3 |
3 | 10 | 2 |
4 | 10 | 2 |
5 | 8 | 2 |
* Marble
- Weapons/Secondary weapons will be endowed with associated Marble.
* Skills
- Balance
= The balance of less useful skills will be adjusted upward.
= Additional status effects and meaningful numerical values will be applied.
- Skill proficiency maximum level will be extended from Lv 8 to Lv 12.
* World Chat
- Waiting time for world chat will be reduced from 30 seconds to 20 seconds.
* Balance
- Health of Bosses, including Elite and large monsters, will be reduced by 10-30%.
* Disassembly
- The amount of materials obtained from disassembling Normal and Magic equipment increases differentially based on the level.
* Enhancement
- The required materials for enhancement will be reduced.
* Rewards
- Dungeons will no longer have item Drop Rate, Gold amount, or penalties based on level.
* Ancient Bosses
- Ownership drops for items obtained from Ancient Bosses will be universal.
- Minimum damage contribution for rewards will be removed, allowing for the acquisition of a minimum reward chest upon participation.
- Skill Training Stones and Source Memories will be added to the basic rewards of Ancient Bosses.
- The level of Ancient Boss reward chests will be changed as follows.
Boos | Before | After |
Tarakos | 72 | 62 |
Palopo | 74 | 69 |
Morog | 74 | 75 |
Skeleton Lord DarkShan | - | 80 |
Gravekeeper Sa | - | 85 |
* UI/UX
- The stable can be directly accessed from the menu.
- Comparison of Source Stones and learned skills is now possible on the exchange.
- Skill information for registered skills can be checked in the skill window.
- Source stone icons indicate compatibility with higher levels.
- Skill proficiency level-up will include additional effects.
- Display of effects and increase values will be shown during skill proficiency experience growth.
- When refining Gems and Essences, the maximum possible quantity will be the default.
- Improvement in displaying attribute values for Gem items in the material bag.
- Current weapon icon in the Latent Ability UI will be improved.
- Current levels and proficiency points for each skill will be displayed in the skill UI.
- Current skill level and proficiency points will be displayed in the skill tooltip UI.
* Optimization
- Improvement in optimization for frame drops during the use of Circulator Skill.
- Optimization for frame drops during the boss battle in Act Dungeon 2.
- Optimization for frame drops during the boss battle in Act Dungeon 3.
- Optimization for frame drops during the boss battle in Content Dungeon 2, the Standstill Forest Boss.
- Slight frame improvement through optimization of town NPCs.
* Bug Fixes
- Abyssal Stone Summoned Monster HP bug has been fixed.
- Combat tutorial HP bug has been fixed.
- Fix for Boss monsters freezing during phase transitions.
- Issue with incorrect level and grade comparisons during equipment comparison has been fixed.
- Breakneck Stab proficiency tooltip display issue has been fixed.
- Mini-map name alignment issue when clicking the shrink button has been fixed.