핵심 업데이트 방향성(8~9월) > Updates | MAD WORLD - AGE OF DARKNESS

Updates

Key update directions (August-September)

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  • WriterGMmadworld
  • Written Date2023-08-14 19:41
  • Count5
Main keywords 
  • Combat mechanism improvements
  • New contents/systems
  • Daily life systems improvements
  • Tribe system improvements
  • Rewards improvements
  • Optimization
  • Homepage rework 
 
Combat mechanism improvements 
  • Summary
    • Mad World’s combat mechanism may seem complicated, but it’s actually simple for a few reasons.
      • Simple weapons
      • Lack of chained usage of skills/status/weapons
      • Lack of diversification of nurturing and strategy
      • Lack of contents to use skills for diverse purpose
      • Issue with balance for combat/nurturing/economics, which create inconvenience
    • Other issues that should be improved according to the basics of combat
  • Directions
    • Enhancement/changes/additions of status ailments from skills, depending on weapons
    • New mastery for growth and changes
    • Additions/changes/expansion on status ailments from preexisting skills
    • Buff skills with various traits
    • New active skills to provide more choices
    • Renewal on mastery to allow chained usage of attack/defense/weapons
    • Marbles for attack/defense/assistance categories will provide more abilities/chances depending on specific conditions.
    • PVE contents to be updated for utilization of combat mechanism
    • No nerf on balance (only values to be edited)
  • Improvements/changes on system
    • Skill system
      • Skill
      • Mastery
      • Status ailment
    • Mastery
    • Marble
    • Role of equipment
    • Equipment set
    • Options changed
    • Material effects 
 
  • Contents/system to be added/improved
    • Summary
      • Mad World boasts a lot of elite/boss monsters made with care. But since users do not get to spend much time in Chapters 1 – 5, these monsters do not get enough appreciation in terms of entertainment. And since users are forced to hunt for monsters once they go through scenario, these monsters cannot provide expansion on scenario and settings for users. Furthermore, the growth stage that needs more balance on leveling and unbalanced leveling environment at the end stage provide users inconvenience. 
    • Directions for improvement
      • Improvements on growth leveling
      • New contents
      • Rework on monster combat system
    • Improvements on growth leveling
      • Directions
        • Leveling during growth stage to be made more meaningful
        • Dungeon leveling and role to be made more entertaining and useful
      • Dungeon
        • Different rewards depending on type, difficulty, and entrance trials.
        • To be given more meaningful traits and rewards
        • New challenge and entertainments
        • Balancing on growth and combats
        • Dungeon system to provide entertainment related to monster level/attack/pattern/achievements/rewards
      • Dungeon types
      • Type Info
        Quest For scenario progress only
        Contents Provides special materials and entertainment for each chapter
        Act For battle against final boss
        Raid Mini raid dungeon for 3-player mob
        Combat For acquiring gold and hunting mass of monsters
      • Dungeon difficulty
      • Difficulty Info
        Normal For growth stage
        Hard For end stage, to acquire new rewards
        Hardcore Hardest dungeon with new rewards and patterns
      • Dungeon entrance number
      • Entrance number         Info
        2 Difficulty level and rewards for 2-player mob
        3 Difficulty level and rewards for 3-player mob
        4 Difficulty level and rewards for 4-player mob
        4+ Difficulty level and rewards for 4 high-leveled player mob
        4++ Difficulty level and rewards for 4 highest-leveled player mob
    • New contents/system
      • Direction
        • New contents/system for new growth and challenges
      • Type
        • World aspect change
          • Entire map to provide challenge for new level
          • New monster intelligence and traits, new elements for growth, and new boss/elite monsters with useful rewards
        • Phantom training ground
          • Infinite challenge achievements
          • Meaningful dungeons and monsters to challenge yourself
          • New experience with buff/debuff exclusive to phantom training grounds
          • Rewards, experience, and entertainment exclusive to phantom training ground
        • Combat arena
          • Challenges for rank between users
        • Pets
          • Direction
            • Pets are meaningful yet not very useful in Mad World. They will be made more useful in terms of mobility and buff, and effect from pet-exclusive equipment will be more useful in tribe war and field war.
          • Traits
            • Mobility and defense to be improved for field/tribe war
            • More originality with ornaments (equipment)
        • Part 2 of Act 5
          • Field with higher level
          • New dungeon
          • New Ancient Boss/field boss 
 
  • Daily life system
    • Directions
      • There are a lot of systems that make Mad World more meaningful, but for now they are not very useful for users, due to inconvenience, inefficiency, etc. The life system will be made more useful, for combats and other aspects.
    • Improvements
      • Cooking/potions
        • More materials will be available, in connection to common hunting and gathering.
        • Potions will be updated to provide more utility and defense features.
      • Mining/gathering
        • To be edited in consideration of users’ movements in the map
      • Bonfire
        • A meaningful system in Mad World, bonfire will get to provide more buffs, events, and events, to allow more than a place for roasting and chatting.  
 
  • Tribe system
    • Summary
      • Tribes are necessary to survive in Mad World, for users to communicate in the harsh world and survive together and make economic benefits. To survive in Mad World, you must compete against other tribes. 
      • And one day when the world is in crisis, all tribe must unite and fight together.
    • Update directions
    • Updates Info
      Communication For tribe communication
      Survival Benefits and helps for survival.
      Fight against enemies and strangers to survive.
      Economics Allows economic activities.
      Competition Competition among tribes for survival.
      Alliance Nobody looks out for each other in Mad World, but sometimes all tribes must unite to stay alive.
      

    • Update
      • Tribe skill
      • Tribe competition war
      • Tribe alliance war 
 
  • Rewards
    • Summary
      • There are very few meaningful rewards in Mad World. But combats and tribes will be updated to provide more meaningful rewards.
    • Improvements/changes
      • Achievements
      • Encyclopedia
      • Titles 
 
  • Optimization
    • Summary
      • Although the game is web-based, there are so many issues that prevent users from enjoying essential elements of the game (which is the most crucial problem). So we run optimization with gameplay as our top priority.
    • Directions
      • The act dungeons and prologues will be optimized, starting with raids.
      • We’ll also look into technical issues during combats.
      • Elements that cause inconvenience with gameplay will also be amended.
    • Raid
      • Freezing
      • Frame drop
    • Act dungeon
      • Freezing
      • Frame drop
    • Ancient Boss
      • Freezing
      • Frame drop
    • Prologue
      • Freezing
      • Frame drop
    • Combats
      • Optimization on technical issues with status ailments 
 
  • Homepage improvement
    • Summary
      • Mad World homepage is not in the best shape to provide meaningful info, or to provide info directly to the users. It will be improved to provide info clearly and send notice on updates/notices ingame, real-time. We will also add forum that will give updates on game updates and directions, and we will also add forum to check events so that you will not miss events and their benefits.
    • Directions
      • Notice systems to be shown on both homepage and ingame
      • Event forum
      • Forum for update plans and dev sketch 

Comments 5

List of comments

Comment by SerAlpha의 댓글

profile_image SerAlpha Written Date

Finally some content, good job devs!!

Comment by Lauhga의 댓글

profile_image Lauhga Written Date

Good job! Keep it up, we are waiting more :D

Comment by JowsTM의 댓글

profile_image JowsTM Written Date

Nice to see new content coming soon :)! Good job :)

Comment by torapleura의 댓글

profile_image torapleura Written Date

Nice job, but it is sad, bcause when release on steam they made a new server for a "clean up" .. all ppl who played till now i ill be in a hole hahaha

Comment on the comment by SerAlpha의 댓글

profile_image SerAlpha Written Date