8/24 weekly maintenance Patch Note
- WriterGMmadworld
- Written Date2023-08-24 14:51
- Count0
[Main Contents]
- Item Restriction Changed
- New Event Update
- UI/UX Improvements
- Bug Fixes
- Optimization
Hello, this is Mad World. We bring you details of the event for this week.
[System]
l Change in Item Level Display and Restrictions
n Item level display has been changed as follows:
u Legend 70
l Crafted
n Level 50+20
n Restrictions applied based on level 50
l Dropped
n Level 62+8
n Restrictions applied based on level 62
n Currently owned Legendary and Unique items will have their crafted level applied as the standard level.
n Items pre-registered in the Black Market will have their level changed upon purchase.
n Example)
[Event Update]
l Event
n Based on the local server time.
n Weekend
Day |
Begins at |
End at |
Type |
Rate |
Note |
Sat |
13:00 |
23:00 |
Increased item acquisition
rate |
50% |
Weekend hot time |
Sat |
13:00 |
23:00 |
Increased gold acquisition
rate |
50% |
Weekend hot time |
Sun |
13:00 |
22:00 |
Increased item acquisition
rate |
50% |
Weekend hot time |
Sun |
13:00 |
22:00 |
Increased gold acquisition
rate |
50% |
Weekend hot time |
n Weekday hot time
Day |
Begins at |
End at |
Type |
Rate |
Note |
Mon |
11:00 |
14:00 |
Increased gold acquisition
rate |
50% |
Daytime |
Mon |
16:00 |
19:00 |
Increased item acquisition
rate |
50% |
Nighttime |
Tue |
11:00 |
14:00 |
Increased gold acquisition
rate |
50% |
Daytime |
Tue |
16:00 |
19:00 |
Increased item acquisition
rate |
50% |
Nighttime |
Wed |
11:00 |
14:00 |
Increased gold acquisition
rate |
50% |
Daytime |
Wed |
16:00 |
19:00 |
Increased item acquisition
rate |
50% |
Nighttime |
Thur |
11:00 |
14:00 |
Increased gold acquisition
rate |
50% |
Daytime |
Thur |
16:00 |
19:00 |
Increased item acquisition
rate |
50% |
Nighttime |
Fri |
11:00 |
14:00 |
Increased gold acquisition
rate |
50% |
Daytime |
Fri |
16:00 |
19:00 |
Increased item acquisition
rate |
50% |
Nighttime |
n Weekday nighttime (not yet settled)
Day |
Begins at |
End at |
Type |
Rate |
Note |
Mon |
23:00 |
2:00 |
Increased Uncommon item
acquisition rate |
25% |
Early morning |
Mon |
23:00 |
2:00 |
Increased item acquisition
rate |
50% |
Early morning |
Tue |
23:00 |
2:00 |
Increased Uncommon item
acquisition rate |
25% |
Early morning |
Tue |
23:00 |
2:00 |
Increased item acquisition
rate |
50% |
Early morning |
Wed |
23:00 |
2:00 |
Increased Uncommon item
acquisition rate |
25% |
Early morning |
Wed |
23:00 |
2:00 |
Increased item acquisition
rate |
50% |
Early morning |
Thur |
23:00 |
2:00 |
Increased Uncommon item
acquisition rate |
25% |
Early morning |
Thur |
23:00 |
2:00 |
Increased item acquisition
rate |
50% |
Early morning |
Fri |
23:00 |
2:00 |
Increased Uncommon item
acquisition rate |
25% |
Early morning |
Fri |
23:00 |
2:00 |
Increased item acquisition
rate |
50% |
Early morning |
[UI/UX Improvements]
l World map information update
n Level display by difficulty
l Notification and detailed information will be displayed when Marble are unavailable for use.
n Notification upon equipping
n If unusable after equipping, the item's detailed information will indicate the reason
l Hud button organization
n The Black market will appear on the front, and the Shop button will be accessible when needed.
l Homepage announcement real-time notification feature update.
n You will now receive real-time notifications and mail on the Homepage for updates other than announcements, allowing you to quickly check the content.
l The usage of essence will be indicated, and accurate notifications will be provided during enhancement as well.
l Marble description will be displayed in detail.
[Bug Fixes]
l The issue of Life support equipment not being crafted has been resolved.
l Typos in quest dialogue have been corrected.
l The issue of incorrect camera position during map transitions has been resolved.
[Optimization]
l Map
n Frame improvement is possible through effects, particles, and resource optimization.
n Region
l Old dyeing plant
l Greenhouse
l Waste Storage
l Species Laboratory
l Botanist Garden
l South Cultivation Area
l Leech Cave
l Land of Candle
l Pupil of the Ghost
l End of Underground Waterway
l Parched Cliff
l Standstill Forest
l Monster
n Morog
l Gold drop animation optimization
l Frame improvement is possible through effects, particles, and resource optimization.
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