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Updates

8/24 weekly maintenance Patch Note

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  • WriterGMmadworld
  • Written Date2023-08-24 14:51
  • Count0

[Main Contents]

-      Item Restriction Changed

-      New Event Update

-      UI/UX Improvements

-      Bug Fixes

-      Optimization

 

 

Hello, this is Mad World. We bring you details of the event for this week.

 

[System]

l  Change in Item Level Display and Restrictions

n  Item level display has been changed as follows:

u  Legend 70

l   Crafted

n  Level 50+20

n  Restrictions applied based on level 50

l   Dropped

n  Level 62+8

n  Restrictions applied based on level 62

n  Currently owned Legendary and Unique items will have their crafted level applied as the standard level.

n  Items pre-registered in the Black Market will have their level changed upon purchase.

n  Example)


[Event Update]

l  Event

n  Based on the local server time.

n  Weekend

Day

Begins at

End at

Type

Rate

Note

Sat

13:00

23:00

Increased item acquisition rate

50%

Weekend hot time

Sat

13:00

23:00

Increased gold acquisition rate

50%

Weekend hot time

Sun

13:00

22:00

Increased item acquisition rate

50%

Weekend hot time

Sun

13:00

22:00

Increased gold acquisition rate

50%

Weekend hot time

 

n  Weekday hot time

Day

Begins at

End at

Type

Rate

Note

Mon

11:00

14:00

Increased gold acquisition rate

50%

Daytime

Mon

16:00

19:00

Increased item acquisition rate

50%

Nighttime

Tue

11:00

14:00

Increased gold acquisition rate

50%

Daytime

Tue

16:00

19:00

Increased item acquisition rate

50%

Nighttime

Wed

11:00

14:00

Increased gold acquisition rate

50%

Daytime

Wed

16:00

19:00

Increased item acquisition rate

50%

Nighttime

Thur

11:00

14:00

Increased gold acquisition rate

50%

Daytime

Thur

16:00

19:00

Increased item acquisition rate

50%

Nighttime

Fri

11:00

14:00

Increased gold acquisition rate

50%

Daytime

Fri

16:00

19:00

Increased item acquisition rate

50%

Nighttime


n  Weekday nighttime (not yet settled)

Day

Begins at

End at

Type

Rate

Note

Mon

23:00

2:00

Increased Uncommon item acquisition rate

25%

Early morning

Mon

23:00

2:00

Increased item acquisition rate

50%

Early morning

Tue

23:00

2:00

Increased Uncommon item acquisition rate

25%

Early morning

Tue

23:00

2:00

Increased item acquisition rate

50%

Early morning

Wed

23:00

2:00

Increased Uncommon item acquisition rate

25%

Early morning

Wed

23:00

2:00

Increased item acquisition rate

50%

Early morning

Thur

23:00

2:00

Increased Uncommon item acquisition rate

25%

Early morning

Thur

23:00

2:00

Increased item acquisition rate

50%

Early morning

Fri

23:00

2:00

Increased Uncommon item acquisition rate

25%

Early morning

Fri

23:00

2:00

Increased item acquisition rate

50%

Early morning

 

[UI/UX Improvements]

l  World map information update

n  Level display by difficulty

 

l  Notification and detailed information will be displayed when Marble are unavailable for use.

n  Notification upon equipping

 

n  If unusable after equipping, the item's detailed information will indicate the reason

 

l  Hud button organization

n  The Black market will appear on the front, and the Shop button will be accessible when needed.

 

l  Homepage announcement real-time notification feature update.

n  You will now receive real-time notifications and mail on the Homepage for updates other than announcements, allowing you to quickly check the content.

 

l  The usage of essence will be indicated, and accurate notifications will be provided during enhancement as well.

 

l  Marble description will be displayed in detail.

 

[Bug Fixes]

l  The issue of Life support equipment not being crafted has been resolved.

l  The problem of Surging Talent in the Strong Wrist skill not being applied has been resolved.

 

l  Typos in quest dialogue have been corrected.

l  The issue of incorrect camera position during map transitions has been resolved.


[Optimization]

l  Map

n  Frame improvement is possible through effects, particles, and resource optimization.

n  Region

l  Old dyeing plant

l  Greenhouse

l  Waste Storage

l  Species Laboratory

l  Botanist Garden

l  South Cultivation Area

l  Leech Cave

l  Land of Candle

l  Pupil of the Ghost

l  End of Underground Waterway

l  Parched Cliff

l  Standstill Forest

l  Monster

n  Morog

l  Gold drop animation optimization

l  Frame improvement is possible through effects, particles, and resource optimization.

 
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