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Updates

[Updates] [Patch Notes] Alpha 4.0 Update List

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  • WriterGMmadworld
  • Written Date2021-12-01 19:00
  • Count4


Alpha 4.0 Update List


Alpha 4.0 Update History




[Adventure/Scenario]




- Chapter 2 main quest renewal


  * Chapter 2 main scenario has been completely revised


  * Added in-game directing based on the revised story


  * Modified to provide stats as quest rewards and paid as 2 rewards




- Chapter 2 Sub-Quest Polishing.


  * Some quests have been modified to match the main scenario modification.








[character]




- Add new skills


  * Two-handed melee: sprint (movement buff)


  * One-Handed Magic: Meditation (mana recovery)


  * Two-Handed Melee: Whirlwind (Movement AoE)


  * Two-Handed Ranged: Emitting Shot (Immediately Activated Skill)


  * Two-Handed Magic: Instant Memory (Casting Nullify 1 time skill)


                  Frost Zone (creates a large area debuffed area)


                  Fireball (Area Area Attack)


  * Abyss secondary weapon: Curse of Thorns (Area debuff using stamina)


  * Abyssal secondary weapon: Obsidian Spider (Summon a spider by consuming stamina)


  * Abyss secondary weapon: Predation (a skill that consumes stamina to devour enemies)


  * Abyss Secondary Weapon: Blood Trade (Consuming stamina to decrease certain defense and increase attack power)


  


- Improvement of existing skills


  * 3 types of summoned reaction speed and AI improvement


  * Incorporating summoning skills into one-handed magic


  * Enhanced performance of magic skills such as flame fall, lightning storm, and blizzard


  * Improved balance of some skills




- potential power


  * Add Abyss / Life Node


  * Added additional job guides


  * Overall balance adjustment


  * Fixed some node placement








[contents]




- Chapter 2 Renewal of 5 Elite Monsters. (Improved skill addition and modification battle pattern AI)


  * Poisonous Hoof


  * grumble


  * Escaped test subject NO.SC001


  * Culinary Researcher Bolon


  * Ignored Demon Waste




- Added 4 types of 2 quest monsters/bosses


  * Dechido: Humanoid quest boss


  * Ezten: Humanoid quest boss


  * Planta: A new boss with combat space control type combat characteristics


  * Zanbok: A new boss with a tricky battle centered on close combat.




- Chapter 2 Dungeon 2 types of boss battle pattern modification and polishing


  * Chapter 1 Old Shelter [Devil Deep Sea Creature] Polishing


     Added stun tentacle / ranged wheelwind skill and fixed ai


  * Chapter 2 Leech Cave [Nightmare of Little Footsteps] Polishing


     Add pushback / scream / swamp leech summon skill and fix ai




- Chapter 2 Raid Dungeon Renewal


  * Greenhouse map


     Add breakthrough gimmick / Add environment gimmick / Optimize movement


     Rebuild and place new monsters




  * Waste storage


     Breakthrough gimmick added / Changed to a boss-only stage


     Reconfiguration of the boss monster "Sephar" attack system




  * Seed Lab


     Modification of progress rules / Add environment gimmick


     Rebuild and place new monsters




- Chapter 2 Raid Boss Battle Boss Battle Pattern Renewal


  * "Scarcrow Sor", "Sephar", "Jarasok", "Viprous" pattern completely re-edited




- Replace all 2 normal monsters


  * Short range 11 types / Long range 5 types / Other auxiliary types 4 types




- Chapter 2, 11 field area polishing


  * Delete existing monsters and place new monsters


  * Fix world interaction placement location


  * Fix debuff area placement location


  * Fixed the placement of the Mushroom in the Abyss


  * Fix placement of Suhyeon's tombstone


  * Fix the location of the collection


  * Fix and relocate functional NPCs


   


- Added new functional NPCs


  * Chapter 1: Dark Camp: Artisan Crafter


  * Chapter 2: Farmer's Residence: Artisan Crafter


  * Chapter 3 Orbit of Silence: Equipment Attribute Changer Kirako / Craftsman Crafter


  * Chapter 4 High Windswept Village: Equipment Attribute Changer Zuraku / Craftsman Crafter / Master Crafter


  * Chapter 5: Shadow of the Sun: Equipment Attribute Transformer Naraku / Artisan Maker / Master Crafter




- Placement of movement pads in the area


  * New creation and placement of [Movement Portal] that can warp quickly within the area


      From Chapter 2 to Chapter 5, it is placed on a wide map basis for ease of movement.




- Added ancient boss battles


  * Added field boss to be used for ancient boss system summoned by regular rules








[system]




- Added adventure log system


  * 1~3 Monster Encyclopedia and Monsters: Additional information acquisition function when defeating the first and specified number of monsters


  * Addition of character settings in Chapters 1 to 3 Relationship Encyclopedia: Character registration and information output based on the scenario


  * Chapters 1 to 3, Main Area Encyclopedia and Dungeons Information: Main region setting and Encyclopedia registration, Indungeon information registration function


  * Information on major equipment items and crafting items


  * Cooking recipe information booklet


  * Chapter unit book book achievement rate check function




- Added bulletin board system


  * Added quest-type quest system that resets daily


  * Deploy from 1 to 3, and activate the system after clearing 1




- Added gang quick matching system


  * A system that automatically establishes a party by matching the boss raid area


  * When matching is complete, you will be automatically moved into the dungeon.




- Added test ancient boss system


  * Periodically added field boss summoning system


  * Material item rewards for making top-level items




  * Appears at a specific time and disappears after a specific time.


  * Not a drop-type random reward, but a reward box based on contribution




  Summon Area: Chapter 3 "Eternal Oasis"


  Summon Time: 02:00, 09:00, 18:00 (KST)


  Holding time: hold for 30 minutes






- Added property conversion system.


  * This is a function to re-grant equipment properties by paying a cost to the equipment attribute converter NPC.


  * "Cleaver Pieces", "Armor Pieces",


    You can pay "trinkets" to change the properties of equipment.




- Pets


  * Pets have been improved so that they do not die from stress.


  * Pet Searcher skill (automatic acquisition range extension) has been deleted.


  * A new pet design has been added. When hatching from an egg, there is a probability


    You can acquire a pet with a new appearance.




- Changed the composition of crafted items and added a new grade crafting function


  * The configuration has been changed to enable the production of most indungeon named items.


  * You can upgrade items to "Legendary" and "Ancient" grades through the Master Maker.


  * The type of material obtained from gatherings has been added and is obtained by chance.




- Postal system improvement


  * Postal UI/UX has been improved.


  * Mail is now linked with cash shops and exchanges.




- Added exchange system


  * An individual purchase and sale system is added through crystal goods.


  * Product search and purchase, multiple quantity registration, and sales price confirmation are supported.


  * Check the details of items sold on the exchange and obtain the items purchased and the sale price by mail.




- Improved game world map system


  * World map graphic resource renewal and map unit achievement check function added.


  * Added instant move function for moving fields on the world map.


  * Water lily stone, red stone box, abyssal mushroom, etc. that were not found on the world map


    Enhanced function and improved interface to check.




- PK restricted area settings and effects improved


  * Reduced damage of first attackers to limit PK abusing in low-level areas


  * If the hit player counterattacks, it will be converted to normal PK.


  * Restricted area notification is displayed when entering the restricted area setting map in the first and second chapters.




- Added setting option


  * Set individual options and add basic settings as upper, middle, and lower options


  * Add other detailed options








[item]


  * Added 2 types of Life/Abyss type secondary weapons (wearable in the shield slot)


  * Applied design for 2 main items of Dungeons


  * Added amplification stone removal item


  * More than 40 types of material items for a number of crafting materials have been added








[UI/UX]


- Quest / reward related UI improvement


  * Improved journal page display


  * Improved system / quest reward presentation




- Wagon system maintenance and UI improvement


  * It is possible to move based on the village where the wagon NPC is activated.


  * Wagon movement direction and movement loading are integrated into one UI and output.




- Improved extraction tool usage


  * The extraction tool usage has been improved.


    Right-click on the Extract tool, and with the cursor changed


    Click on the equipment you want to disassemble to disassemble.




- Potential node icon and UX have been improved.




- Postal system improvement


  * Postal UI/UX has been improved.


  * Mail is now linked with cash shops and exchanges.




- Improved operation system


  * Slowness caused by using an action while rolling has been improved.


  * During automatic attack, if you click on an empty area to attack, the automatic attack is canceled.


  * If you input a skill during an automatic attack, the skill will be activated immediately.




- NPC interaction


  * If you move near an interactable NPC, the interaction menu is displayed.






[balance]


  * Quest reward experience has been lowered.


  * The cost of moving wagons has been slightly reduced.


  * Skills have been partially balanced.








[Other improvements]


  * A phenomenon in which frame drops occur when playing the game for a certain period of time


  * A phenomenon in which a specific user cannot access when logging in


  * Fixed many other performance improvements

Comments 4

List of comments

Comment by 이준영2의 댓글

profile_image 이준영2 Written Date

하지를 않아봐서 아이템이며 등급이며 등등 무슨 소린지 모르겠네요ㅎㅎ;;
한가지 궁금한건.. 아이템을 사용도 해보지 못한분들이 많을텐데, 초반에 너무 많은 컨텐츠와 너무 많은 퀘스트가나오면 많이 어려워질듯싶네요. 제생각.
매드월드백과도 있음좋을듯요.
하루하루 숙제하듯이 어쩔수없이 해야하는 퀘스트가 많치 않았음좋겠고,지루했던..
상위 업 내용보니, 파티던전이 있는듯한데, 저만의 바람이라면 인원이 다채워질때까지 기다리지않고, 혼자 혹은 두명 세명이여도 실행할수 있는 파티던전이면 좋겠습니다.물론 강제퇴장도 있음좋을듯요.
그리고, 초반드랍률과 이게임 종료시까지 드랍률좀 않건들였으면...  좋겠네요.

Comment on the comment by DancingBear의 댓글

profile_image DancingBear Written Date

재미에 최고로 집중할께요. 많은 참여 부드려요. :)
숙제퀘스트는 많이 없을꺼예요. 퀘스트 만드는데 정말 많은 공을 들이고 있습니다.

Comment by bshine의 댓글

profile_image bshine Written Date

모바일 환경에서는 언제부터 할수 있는건가요?

Comment on the comment by DancingBear의 댓글

profile_image DancingBear Written Date

최대한 열심히 준비하겠습니다 :)