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Обновления

[Обновления] [Patch Notes] Alpha 4.0 Update List

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  • СоздательGMmadworld
  • Дата2021-12-01 19:00
  • Коммент.4


Alpha 4.0 Update List


Alpha 4.0 Update History




[Adventure/Scenario]




- Chapter 2 main quest renewal


  * Chapter 2 main scenario has been completely revised


  * Added in-game directing based on the revised story


  * Modified to provide stats as quest rewards and paid as 2 rewards




- Chapter 2 Sub-Quest Polishing.


  * Some quests have been modified to match the main scenario modification.








[character]




- Add new skills


  * Two-handed melee: sprint (movement buff)


  * One-Handed Magic: Meditation (mana recovery)


  * Two-Handed Melee: Whirlwind (Movement AoE)


  * Two-Handed Ranged: Emitting Shot (Immediately Activated Skill)


  * Two-Handed Magic: Instant Memory (Casting Nullify 1 time skill)


                  Frost Zone (creates a large area debuffed area)


                  Fireball (Area Area Attack)


  * Abyss secondary weapon: Curse of Thorns (Area debuff using stamina)


  * Abyssal secondary weapon: Obsidian Spider (Summon a spider by consuming stamina)


  * Abyss secondary weapon: Predation (a skill that consumes stamina to devour enemies)


  * Abyss Secondary Weapon: Blood Trade (Consuming stamina to decrease certain defense and increase attack power)


  


- Improvement of existing skills


  * 3 types of summoned reaction speed and AI improvement


  * Incorporating summoning skills into one-handed magic


  * Enhanced performance of magic skills such as flame fall, lightning storm, and blizzard


  * Improved balance of some skills




- potential power


  * Add Abyss / Life Node


  * Added additional job guides


  * Overall balance adjustment


  * Fixed some node placement








[contents]




- Chapter 2 Renewal of 5 Elite Monsters. (Improved skill addition and modification battle pattern AI)


  * Poisonous Hoof


  * grumble


  * Escaped test subject NO.SC001


  * Culinary Researcher Bolon


  * Ignored Demon Waste




- Added 4 types of 2 quest monsters/bosses


  * Dechido: Humanoid quest boss


  * Ezten: Humanoid quest boss


  * Planta: A new boss with combat space control type combat characteristics


  * Zanbok: A new boss with a tricky battle centered on close combat.




- Chapter 2 Dungeon 2 types of boss battle pattern modification and polishing


  * Chapter 1 Old Shelter [Devil Deep Sea Creature] Polishing


     Added stun tentacle / ranged wheelwind skill and fixed ai


  * Chapter 2 Leech Cave [Nightmare of Little Footsteps] Polishing


     Add pushback / scream / swamp leech summon skill and fix ai




- Chapter 2 Raid Dungeon Renewal


  * Greenhouse map


     Add breakthrough gimmick / Add environment gimmick / Optimize movement


     Rebuild and place new monsters




  * Waste storage


     Breakthrough gimmick added / Changed to a boss-only stage


     Reconfiguration of the boss monster "Sephar" attack system




  * Seed Lab


     Modification of progress rules / Add environment gimmick


     Rebuild and place new monsters




- Chapter 2 Raid Boss Battle Boss Battle Pattern Renewal


  * "Scarcrow Sor", "Sephar", "Jarasok", "Viprous" pattern completely re-edited




- Replace all 2 normal monsters


  * Short range 11 types / Long range 5 types / Other auxiliary types 4 types




- Chapter 2, 11 field area polishing


  * Delete existing monsters and place new monsters


  * Fix world interaction placement location


  * Fix debuff area placement location


  * Fixed the placement of the Mushroom in the Abyss


  * Fix placement of Suhyeon's tombstone


  * Fix the location of the collection


  * Fix and relocate functional NPCs


   


- Added new functional NPCs


  * Chapter 1: Dark Camp: Artisan Crafter


  * Chapter 2: Farmer's Residence: Artisan Crafter


  * Chapter 3 Orbit of Silence: Equipment Attribute Changer Kirako / Craftsman Crafter


  * Chapter 4 High Windswept Village: Equipment Attribute Changer Zuraku / Craftsman Crafter / Master Crafter


  * Chapter 5: Shadow of the Sun: Equipment Attribute Transformer Naraku / Artisan Maker / Master Crafter




- Placement of movement pads in the area


  * New creation and placement of [Movement Portal] that can warp quickly within the area


      From Chapter 2 to Chapter 5, it is placed on a wide map basis for ease of movement.




- Added ancient boss battles


  * Added field boss to be used for ancient boss system summoned by regular rules








[system]




- Added adventure log system


  * 1~3 Monster Encyclopedia and Monsters: Additional information acquisition function when defeating the first and specified number of monsters


  * Addition of character settings in Chapters 1 to 3 Relationship Encyclopedia: Character registration and information output based on the scenario


  * Chapters 1 to 3, Main Area Encyclopedia and Dungeons Information: Main region setting and Encyclopedia registration, Indungeon information registration function


  * Information on major equipment items and crafting items


  * Cooking recipe information booklet


  * Chapter unit book book achievement rate check function




- Added bulletin board system


  * Added quest-type quest system that resets daily


  * Deploy from 1 to 3, and activate the system after clearing 1




- Added gang quick matching system


  * A system that automatically establishes a party by matching the boss raid area


  * When matching is complete, you will be automatically moved into the dungeon.




- Added test ancient boss system


  * Periodically added field boss summoning system


  * Material item rewards for making top-level items




  * Appears at a specific time and disappears after a specific time.


  * Not a drop-type random reward, but a reward box based on contribution




  Summon Area: Chapter 3 "Eternal Oasis"


  Summon Time: 02:00, 09:00, 18:00 (KST)


  Holding time: hold for 30 minutes






- Added property conversion system.


  * This is a function to re-grant equipment properties by paying a cost to the equipment attribute converter NPC.


  * "Cleaver Pieces", "Armor Pieces",


    You can pay "trinkets" to change the properties of equipment.




- Pets


  * Pets have been improved so that they do not die from stress.


  * Pet Searcher skill (automatic acquisition range extension) has been deleted.


  * A new pet design has been added. When hatching from an egg, there is a probability


    You can acquire a pet with a new appearance.




- Changed the composition of crafted items and added a new grade crafting function


  * The configuration has been changed to enable the production of most indungeon named items.


  * You can upgrade items to "Legendary" and "Ancient" grades through the Master Maker.


  * The type of material obtained from gatherings has been added and is obtained by chance.




- Postal system improvement


  * Postal UI/UX has been improved.


  * Mail is now linked with cash shops and exchanges.




- Added exchange system


  * An individual purchase and sale system is added through crystal goods.


  * Product search and purchase, multiple quantity registration, and sales price confirmation are supported.


  * Check the details of items sold on the exchange and obtain the items purchased and the sale price by mail.




- Improved game world map system


  * World map graphic resource renewal and map unit achievement check function added.


  * Added instant move function for moving fields on the world map.


  * Water lily stone, red stone box, abyssal mushroom, etc. that were not found on the world map


    Enhanced function and improved interface to check.




- PK restricted area settings and effects improved


  * Reduced damage of first attackers to limit PK abusing in low-level areas


  * If the hit player counterattacks, it will be converted to normal PK.


  * Restricted area notification is displayed when entering the restricted area setting map in the first and second chapters.




- Added setting option


  * Set individual options and add basic settings as upper, middle, and lower options


  * Add other detailed options








[item]


  * Added 2 types of Life/Abyss type secondary weapons (wearable in the shield slot)


  * Applied design for 2 main items of Dungeons


  * Added amplification stone removal item


  * More than 40 types of material items for a number of crafting materials have been added








[UI/UX]


- Quest / reward related UI improvement


  * Improved journal page display


  * Improved system / quest reward presentation




- Wagon system maintenance and UI improvement


  * It is possible to move based on the village where the wagon NPC is activated.


  * Wagon movement direction and movement loading are integrated into one UI and output.




- Improved extraction tool usage


  * The extraction tool usage has been improved.


    Right-click on the Extract tool, and with the cursor changed


    Click on the equipment you want to disassemble to disassemble.




- Potential node icon and UX have been improved.




- Postal system improvement


  * Postal UI/UX has been improved.


  * Mail is now linked with cash shops and exchanges.




- Improved operation system


  * Slowness caused by using an action while rolling has been improved.


  * During automatic attack, if you click on an empty area to attack, the automatic attack is canceled.


  * If you input a skill during an automatic attack, the skill will be activated immediately.




- NPC interaction


  * If you move near an interactable NPC, the interaction menu is displayed.






[balance]


  * Quest reward experience has been lowered.


  * The cost of moving wagons has been slightly reduced.


  * Skills have been partially balanced.








[Other improvements]


  * A phenomenon in which frame drops occur when playing the game for a certain period of time


  * A phenomenon in which a specific user cannot access when logging in


  * Fixed many other performance improvements

Комментарии 4

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Комментарий от 이준영2의 댓글

profile_image 이준영2 Дата

하지를 않아봐서 아이템이며 등급이며 등등 무슨 소린지 모르겠네요ㅎㅎ;;
한가지 궁금한건.. 아이템을 사용도 해보지 못한분들이 많을텐데, 초반에 너무 많은 컨텐츠와 너무 많은 퀘스트가나오면 많이 어려워질듯싶네요. 제생각.
매드월드백과도 있음좋을듯요.
하루하루 숙제하듯이 어쩔수없이 해야하는 퀘스트가 많치 않았음좋겠고,지루했던..
상위 업 내용보니, 파티던전이 있는듯한데, 저만의 바람이라면 인원이 다채워질때까지 기다리지않고, 혼자 혹은 두명 세명이여도 실행할수 있는 파티던전이면 좋겠습니다.물론 강제퇴장도 있음좋을듯요.
그리고, 초반드랍률과 이게임 종료시까지 드랍률좀 않건들였으면...  좋겠네요.

Ответить на комментарий DancingBear의 댓글

profile_image DancingBear Дата

재미에 최고로 집중할께요. 많은 참여 부드려요. :)
숙제퀘스트는 많이 없을꺼예요. 퀘스트 만드는데 정말 많은 공을 들이고 있습니다.

Комментарий от bshine의 댓글

profile_image bshine Дата

모바일 환경에서는 언제부터 할수 있는건가요?

Ответить на комментарий DancingBear의 댓글

profile_image DancingBear Дата

최대한 열심히 준비하겠습니다 :)